$XRPLOL Dev Log

This log is for holders and community members who want to see what is being built,
week by week our ecosystem is growing — these are the receipts.

Build journal

Below is a running timeline of what shipped: site work, game tweaks, Lounge progress, and everything that keeps XRPLOL moving forward.

JAN 12, 2026 – Cross-Platform Hitbox & Gameplay Consistency Pass

Focus: Hitbox accuracy, mobile parity, viewport scaling, gameplay polish

Today’s work was a deep polish pass focused on fairness and consistency across platforms. The goal was simple but important: Dodge The Dip should feel the same to play on desktop, mobile, and Xaman — not just visually, but mechanically.

  • Implemented a full hitbox debugging and tuning system, then carefully reworked hitboxes for rugs, the player, and bosses so collisions match what players see on screen.
  • Eliminated “ghost hits” and unfair overlaps by tightening collision boundaries and validating hitbox behavior across different screen sizes and aspect ratios.
  • Standardized cross-platform scaling logic so rugs, coins, power-ups, and characters resize correctly per viewport without altering gameplay balance.
  • Adjusted boss settings again, including hitbox fit and a small movement speed tweak, to keep encounters challenging while feeling deliberate instead of chaotic.
  • Fixed the How to Play / Rewards overlay on mobile: text now fits cleanly, buttons are accessible, and the panel no longer overlaps or cuts off content on smaller screens.
  • Confirmed that runs now play consistently across desktop, mobile browsers, and Xaman, with visual scale changes no longer affecting collision fairness.
  • Overall result: the game feels tighter, fairer, and more predictable — this was a quality-of-life update that moves Dodge The Dip further out of “prototype” territory and closer to a polished release.

JAN 6, 2026 – Transparency Hub Launch
(Tokenomics + Roadmap + About)

Focus: Professional transparency, supply clarity, ecosystem credibility

Today was a major “trust & clarity” build day. The goal was to stop being vague and start being verifiable — clean pages, real numbers, and a structure that looks professional to new holders. We built a full Transparency Hub on the website and documented how XRPLOL supply works, how wallets are managed, and what we’re building next.

  • Built a dedicated Transparency Hub page set: Tokenomics, Transparency, Roadmap, and About — all matching a clean, on-brand dark style.
  • Finalized wallet consolidation into 4 operational wallets
    (Dev/Operations, Founder Personal, Treasury, Game Payout)
    to make movements understandable and auditable.
  • Implemented a Total Supply Breakdown donut chart showing the full 1B supply distribution,
    including burns, blackhole, operational wallets, and “all other circulating”.
  • Result: the project now has a professional, verifiable “source of truth” that makes it easier for new holders to understand XRPLOL quickly and trust what they’re reading.

DEC 31, 2025 – Boss Spawn Patch (Grace Window)

Focus: Gameplay fairness, boss collision logic, player experience polish

Today’s work focused on eliminating an edge-case frustration during boss encounters where the boss could spawn directly on top of the player, causing an unavoidable instant death. This patch improves fairness without reducing difficulty — skilled play is still required, but cheap losses are no longer part of the experience.

  • Added a 1.5 second collision grace window immediately after boss spawn, preventing instant deaths if the boss appears overlapping the player.
  • Implemented a clear visual spawn indicator: the boss now flashes briefly during the grace period so players can recognize when contact is temporarily safe.
  • Refactored boss collision handling so all boss-related deaths flow through a single, predictable logic path.
  • Ensured that the grace window applies only to boss body collisions — boss projectiles and normal hazards remain lethal as intended.
  • Preserved full boss difficulty and pressure while removing unavoidable, spawn-position-based losses.
  • Confirmed behavior across mobile and desktop, where spawn timing and viewport differences previously made this issue more noticeable.
  • This update improves run consistency at higher scores and makes boss encounters feel tough but fair — especially for skilled mobile players.

December 30, 2026 – LOLcal Bot Upgrade: Play Button + Jack Voice + FAQ Link

Focus: Telegram engagement, UX friction reduction, cleaner score + payout alerts

Today’s update upgraded the LOLcal Telegram bot from a basic notifier into something that feels more like a live game announcer. The goal was to make Dodge The Dip feel “alive” inside the chat — with cleaner alerts, better readability, and a one-tap path back into the game.

  • Upgraded sendTelegramAlert() to support advanced Telegram payload options (inline buttons, previews off) while staying backwards compatible.
  • Added a 🎮 Play Dodge The Dip button to key alerts so players can jump straight into the game from Telegram.
  • Introduced “Jack voice” message templates for New #1, Personal Best, and Prize Sent alerts to make bot posts feel entertaining instead of robotic.
  • Improved readability by shortening wallet display in chat (cleaner mobile experience, less clutter).
  • Added a 🧾 Rules / FAQ button linking to https://xrplol.com/faq.html for transparency on rewards, requirements, and how Dodge The Dip works.

December 22, 2025 – Coin Streak Multiplier System

Focus: Risk–reward gameplay, score scaling, boss interaction

Today’s update introduced a brand new Coin Streak Multiplier system to Dodge The Dip. This change adds real risk–reward decision-making to high-score runs, rewarding precision, consistency, and focus — especially during boss encounters.

  • Added a coin streak system that unlocks after the first boss appears (350 points).
  • Once unlocked, collecting coins consecutively increases a visible streak counter and applies a score multiplier to each coin.
  • The streak resets immediately if a single coin is missed and falls off-screen — no grace period, no forgiveness.
  • Implemented a tiered multiplier curve to reward clean play:
  • 8+ streak → 1.25× score
  • 15+ streak → 1.5× score
  • 25+ streak → 1.75× score
  • 40+ streak → 2.0× score
  • Integrated the multiplier directly into boss mechanics: streak multipliers now increase coin damage against bosses, allowing skilled players to push phases faster.
  • Added a small on-screen streak display so players can track their multiplier in real time without cluttering the HUD.
  • Designed the system so streak pressure ramps naturally during higher-score runs, especially when juggling rugs, power-ups, and boss movement.
  • This update lays groundwork for future mechanics where streaks may interact with rewards, events, or special challenges.

December 20–21, 2025 – New Boss Level + Reward Rebalance

Focus: Difficulty scaling, boss progression, reward tuning, code cleanup

This was a two-day balance and progression update focused on making Dodge The Dip more challenging, more rewarding, and better structured at higher scores. We introduced a brand new boss encounter, reworked when bosses appear, and fully rebalanced payouts to better reflect the increased difficulty.

  • Added a new boss level that spawns at 1,200 points, expanding Dodge The Dip into a true multi-boss experience.
  • Reworked boss progression so encounters now scale more naturally with player skill:
  • • Boss 1: first appearance at 300 points
  • • Boss 1: second appearance at 700 points
  • • New Boss: first appearance at 1,200 points
  • Adjusted spawn logic and pacing to keep higher-score runs intense without feeling unfair.
  • Completely rebalanced the reward payout tiers to match the harder gameplay and encourage pushing for higher scores:
  • 350–599 points → 500 XRPLOL
  • 600–899 points → 1,000 XRPLOL
  • 900–1,199 points → 2,500 XRPLOL
  • 1,200–1,499 points → 5,000 XRPLOL
  • 1,500+ points → 10,000 XRPLOL
  • Higher payouts now directly reflect boss difficulty, longer survival, and higher execution required at the top end.
  • Cleaned up large sections of game and backend code while reorganizing boss triggers and reward thresholds.
  • Improved readability and structure around score checks, spawn conditions, and payout logic to make future tuning easier.
  • Started early groundwork on a Rock-Paper-Scissors game for the Telegram community — still in progress, but designed as a lightweight, fun side experience for chat engagement.
  • Next focus areas include experimenting with multiplier effects inside Dodge The Dip and continuing development on Telegram-based mini-games.

December 11, 2025 – Jackpot System + New Game Music

Focus: Reward excitement, backend enhancements, player experience

Today’s update was all about making Dodge The Dip more exciting and more fun. We introduced a brand new Jackpot mechanic for reward-eligible players, and expanded the in-game music playlist with a fresh track to keep runs feeling lively.

  • Implemented the new Jackpot Reward System inside server.js: reward-eligible runs now have a 1-in-100 chance to receive a 15× multiplier on their payout.
  • Added backend support for Jackpot detection, multiplier calculation, and upgraded payout logic.
  • Enhanced the Telegram bot to announce jackpot wins in real time with full breakdowns.
  • Updated the frontend game-over modal to show special feedback when a jackpot is hit.
  • Cleaned up environment variable handling so odds/multipliers can be tuned safely.
  • Added a new track to the Dodge The Dip music playlist to keep gameplay fresh and varied.
  • Validated audio loading paths and confirmed playlist rotation works across mobile + desktop.

December 8, 2025 – Live Telegram Alerts for Dodge The Dip

Focus: Bot integration, live game notifications, backend quality-of-life

Today was about making Dodge The Dip feel more alive in the XRP LOL Telegram. The game now “talks” directly to the community — announcing big scores, payouts, and support tickets in real time so nothing slips under the radar.

  • Created the LOLcal Bot on Telegram and wired it to the backend using a secure bot token + chat ID.
  • Added a reusable sendTelegramAlert() helper in server.js that can send Markdown-formatted messages to the XRP LOL group.
  • Set up a /telegram-test route so we can instantly confirm the bot is online after future updates or server restarts.
  • Hooked the score submission endpoint into Telegram: detects when a player sets a new personal best or takes the #1 spot on the global leaderboard, then announces it live in chat.
  • Added a “Prize Sent” alert after successful payouts: when a reward is issued on XRPL, the bot posts the wallet, score, reward amount, and tx hash to the group.
  • Connected the support ticket system to Telegram so every new ticket (mis-send, verify issue, etc.) generates a quick alert with ticket ID, wallet, and issue type.
  • Kept alerts throttled and meaningful by only triggering high-score messages for real runs (reward-eligible scores, with an extra threshold for personal best spam control).
  • Cleaned up logging around these new flows so future debugging is easier (we can see when alerts fire and if Telegram ever rejects a message).

December 7, 2025 – Major Game Patch + Leaderboard Upgrade

Focus: Gameplay polish, upgrades, NFT visibility, backend stability

This was a big refinement push — making Dodge The Dip more playable, more fair, and more fun on mobile while also fixing the long-standing leaderboard/NFT issues. The game feels better than ever.

  • Added a Pause button so players can take a breather without losing a run.
  • Added a Mute/Unmute sound toggle for stealth gaming at work/school 😎.
  • Adjusted Boss spawn logic — now spawns only from top or sides to avoid unfair instant KOs.
  • Implemented a mobile joystick deadzone to prevent accidental diagonal slides when tapping.
  • General feel improvements: smoother movement, fewer cheap hits, more control during chaos.
  • Linked leaderboard using avatarKey so verified wallets permanently display their NFT skin.
  • Leaderboard now updates live for everyone — players can see each other's skins and scores.
  • Refactored leaderboard storage so avatar data persists across sessions.
  • Improved server handling for high score submissions without performance drop.
  • Cleaned routing, tightened reward logic, and documented backup + data persistence flow.

December 3, 2025 – Game Update: NFT Skins

Focus: Allow players to use their NFTs in-game

Today was dedicated to releasing something new for the community and our collection.

  • Added NFT character support so players can use their LOLcals NFT as an in-game skin.
  • Wired the new frontend verification flow to the backend (wallet + tx hash SKIN-VERIFY flow).
  • Hooked the skin data into the game so your selected LOLcal shows up as your playable character.
  • Fixed the rate-limit / trust-proxy config so the backend can handle traffic cleanly on the live server.
  • Ran multiple end-to-end tests: sending the unlock payment → verifying → playing with the skin → submitting score → seeing the results in the database.

December 2, 2025 – Post-crash rebuild

Focus: Website clarity and education

This week is about tightening up information, making the experience cleaner for new holders, and laying groundwork for future game and Lounge updates.

  • Rebuilt the entire FAQ page with clearer answers for getting started, XRPL basics, token/economy info, Dodge The Dip rules, LOLcals NFT perks, LOL Lounge goals, and safety info.
  • Removed the old full-screen video from the FAQ and replaced it with a clean “Watch video tutorials” button that links to a dedicated education hub.
  • Reworked education.html into a dark, on-brand Education Hub with a card layout for videos and added our first tutorial for Xaman wallet setup / XRPLOL trustlines.
  • Fixed display issues on the FAQ by cleaning up curly quotes and special characters. Now everything renders correctly on the site.
  • Documented how Dodge The Dip rewards, cooldowns, and NFT requirements work so new players can understand the rules without asking in chat.
  • Outlined the next wave of game updates, including an additional Boss phase at higher scores and long-term plans for using LOLcals NFTs as in-game character skins.