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THE XRPLOL BUILD LOG

The work
behind the LOL.

The log went quiet.
The building didn’t.

Games, tools, art and one connected profile.
Here’s what we’ve been building, fixing and figuring out.

Catch up on the latest
XRPLOL wizard LOLcal with a star-covered blue hat, gold chain and purple background

47 entries. One growing ecosystem.

Updated ·
7 new updates + 29 reconstructed updates + 11 original journal entries.

How to read this log

The build timeline

47 entries · newest first

Jump to a month

Dates are work dates. In review ≠ released. Expand an entry for the details and record.

October 2026

16 entries
A quieter stability and gameplay pass.Dodge gets lighter rendering work, subtler balance tuning and a cleaner share handoff while the public tokenomics snapshot is brought back online.

The verified Dodge engine and browser copy were kept in lockstep while normal coin flow was eased slightly, Coin Rush was made a little more distinct, Sluggish was softened, and Immunity became modestly more likely. Candle artwork is easier to read without enlarging the verified collision geometry.

The client also stops reapplying static candle cosmetics every frame. Sharing now makes the X handoff and return-to-verify step clearer, and the shared site shell gets another narrow-screen pass.

Separately, the public tokenomics endpoint was recovered from an obsolete cached snapshot and stale collection state so the page can rebuild from validated XRPL data instead of presenting legacy numbers.

Development update
Recorded · 22 Oct 2026
Link to entry

Record: Live recovery + current patch review.

Learning gets room to breathe.Learn & Earn moves into its own space, with small cards, clear rewards and a quieter Wallet Brain.

The new page explains what you will learn and what a completed lesson does for your profile. Short reading cards and one-question-at-a-time checks replace a long embedded list. The shared XRPLOL menu stays with you.

Learn & Earn is available from the main site menu and the profile’s Explore area. Wallet Brain no longer contains its lesson section, learning links or learning-tour steps. Its wallet tools and holder-access help remain.

The existing twelve lessons, server checks, once-only XP and saved completions are reused. No level curve, token prize or lesson reward was changed. This is a development update, not a Namecheap deployment.

Site cleanup, 11 October: the discontinued LOLcals community-reward program page and its menu links have been removed. The FAQ now states that the old program has ended, rather than promoting its enrollment rules or distribution schedule. LOLcals NFT ownership, eligible game characters, LOLcals Pass and earned progress are unchanged.

Development update
Recorded · 11 Oct 2026
Link to entry

Record: Standalone Learn & Earn page, 11 Oct 2026; Owner-confirmed program retirement and site cleanup, 11 Oct 2026.

Beta Season. Four chapters. Your pace.A direct route back to the Dodge menu, slower shared leveling, and a clearer Beta Season collection.

After a Dodge run, Main Menu now sits alongside Share on X, View My Profile & Collection, and Play Again. Returning to the menu does not start another run or spend a ticket. Unclaimed rewards and pending saves still get a warning before leaving.

Level costs are now about 20% higher across the shared profile, rounded up to whole XP. Earned XP and the amounts awarded by games, Wallet Brain, challenges and sharing are unchanged. The versioned transition preserves existing levels, progress already earned into the level, claimed items and usernames rather than taking rewards away.

All launch cosmetics are identified as Beta Season, including badges and carried-over items. Older ownership dates and reward IDs remain intact. Unearned or uncollected artwork stays shaded and grayscale, including enlarged item previews, until it is collected. The four Pass tabs now read Chapter 1, Chapter 2, Chapter 3 and Chapter 4, with their original 25-level ranges.

These are development-source changes for the Beta launch. Public deployment and production data checks remain separate; this entry is not a claim of live player payments.

Follow-up, 10 October: uncollected items now shade the full card, including its background and border, rather than only the artwork. The homepage motion button is removed while device motion preferences remain. How it works now uses three short steps with separate lines for each action, a Level 10 username note and brief sign-in and prize notices.

Follow-up, 10 October: the profile and game navigation now use the same transparent white XRPLOL wordmark as the homepage. The FAQ was rebuilt with short expandable answers, seven topics and a search across the current Beta Season features. It covers usernames, chapters, collections, Wallet Brain, game rewards and support without presenting old payout amounts or future Lounge plans as current promises.

Development update
Recorded · 10 Oct 2026
Link to entry

Record: Beta Pass and run-menu revision, 10 Oct 2026; Homepage introduction and full-card lock correction, 10 Oct 2026; FAQ and shared-branding review, 10 Oct 2026.

More wallet insight. Less wall of text.Wallet Brain keeps its statistics and animated artwork, with shorter labels, quieter screens and an optional quick tour.

The main controls now say Scan wallet and Scan options. Longer explanations live in expandable sections, while report tabs, detailed tables and important warnings about missing or provisional data stay available.

A first-visit invitation offers a short tap-through introduction. It points to the actual controls, can be skipped, and can be replayed from Quick tour. The walkthrough never connects a wallet, starts a scan or awards XP on its own.

Connected browser tests checked scan and lesson progress against local test profiles, including repeat-credit and account-switch safeguards. We also repaired a guide-loading startup race and updated the launcher to bring the matching Wallet Brain version into an unchanged local workspace. These are reviewed source changes, not a Namecheap release or a live-wallet accuracy certification.

Follow-up, 10 October: Wallet Brain now has 12 short guides, including the Ledger’s creators, tokens, payments, pools, NFTs, escrow, upgrades and dated adoption examples. Each adds a three-question check with first-completion XP. Source links distinguish Ripple business news from actual XRP Ledger use, and plans from launches.

The optional tutorial now explains shared Xaman sign-in and free versus 250,000-XRPLOL holder access. The comparison reads the server’s configured limits. Lessons stay readable without holdings, and sign-in saves eligible learning XP. Holding is not a payment or token lock. The matched app and profile services were tested with local identities; this is not a Namecheap deployment.

Development update
Recorded · 10 Oct 2026
Link to entry

Record: Wallet Brain UI and connected-profile review, 10 Oct 2026; Ledger learning and holder walkthrough, 10 Oct 2026.

One name. One profile. More ways to play.The connected test setup now opens the actual Wallet Brain app through the same local front door as profiles and Dodge.

We tightened the name presentation so the chosen Level 10 username is used by the account header, the Dodge screen and its scoreboards, and the highest-level LOLcals Pass board. The wallet remains the underlying identity; privacy choices and earned progress stay intact.

The new launcher starts both product servers and links scan and lesson events to a locally saved sample profile. An explicit sample report mode supports repeatable tests; a separate read-only public-ledger mode is available for inspecting wallets. Neither mode signs in a real wallet or enables payments.

Development update
Recorded · 10 Oct 2026
Link to entry

Record: 10 October 2026 connected-experience implementation and test record.

Less friction from the homepage to the first dodge.The homepage previews move on their own, and the game has a quieter route from skin selection into the playfield.

The staged Dodge clip now starts muted when its card is in view, while the Wallet Brain card reuses the original layered artwork and animation. Both cards share a square footprint. Reduced-motion preferences and a shared pause control are respected.

A branded pregame counter panel sits beside Dodge. Pressing Play replaces it with a loading curtain while the playfield centers; the game keeps its original logical dimensions and server-run checks. Recorded paid rewards are separated from pending rewards instead of silently counting both as paid.

Community contact now leads to the approved XRPLOLMEME Telegram group, with a separate private @OfficialXRPLOL option. Support forms prepare a copyable draft locally rather than pretending a mail app sent a ticket. These are development changes, not a public deployment.

Follow-up, 10 October: we corrected the homepage gameplay recording so coins and the power-up enter from above the frame instead of appearing halfway down. Coins use the normal spawn cadence and fall speeds; actual overlaps collect them and missed coins leave through the bottom. Frame-by-frame checks cover spawning, continuous motion, contact, cleanup and keeping Jack clear of the boss. This remains a scripted demonstration, not a claim of player earnings.

A second 10 October preview pass fixes Jack’s facing direction using the game’s own turning logic. The game and statistics now occupy equal desktop panels; the counter is more compact, and local test figures are identified beside the heading. Real hosted totals depend on the running game backend and its preserved payout records, not merely uploading the page. Mobile panels retain equal widths and flow without clipping.

Follow-up, 10 October: the Dodge page and end-of-run recap now release the game’s scrolling controls outside play. The recap scrolls as one panel with wheel, trackpad, keyboard or touch, and opens with the final score above the progress card instead of repeated server-verification and shadow-mode diagnostics. Required claim, pending-payout and error messages remain available below the card. This is a user-interface correction, not a change to verification, XP or payments.

Development update
Recorded · 10 Oct 2026
Link to entry

Record: 10 October 2026 connected-experience implementation and test record; Gameplay-preview trajectory correction, 10 Oct 2026; Facing and balanced lobby correction, 10 Oct 2026; Dodge scrolling and recap presentation correction, 10 Oct 2026.

The rebuild gets one official starting point.The reviewed website and profile work has been saved together and merged into the platform’s main branch.

The owner uploaded the installed changes, including the homepage, dev log, branding, public payout-wallet correction and username safety work. Source checks and browser review ran before the main checkpoint was created.

This preserves the work and its history in GitHub rather than requiring a chain of downloaded patches. Namecheap was not deployed and paid renaming was not activated. The separate Wallet Brain source and remaining live-release checks remain explicit.

Development update
Recorded · 10 Oct 2026
Link to entry

Record: 10 October 2026 platform main checkpoint and GitHub review.

The token page gets real receipts.One shared daily snapshot now powers the Tokenomics and Transparency review pages, with wallet balances and a matching distribution chart.

We added a read-only collector that checks one validated ledger, then builds the figures and chart from the same snapshot. Loading, unavailable and stale states are distinct: a failed request should not quietly become a zero balance.

The local Windows preview completed its first public snapshot. A follow-up patch corrects the displayed game-payout wallet and rejects an old-wallet cache instead of relabelling old balances. This records preview and correction work, not a production deployment.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026
Link to entry

Record: Launch-polish review, 9 Oct 2026; Owner's local preview review, 9 Oct 2026; Payout-wallet correction handoff, 9 Oct 2026.

A new front door to the whole pond.The homepage now puts LOLcals Pass first, gives Dodge and Wallet Brain their own space, and uses our actual artwork instead of stand-in illustrations.

This review brings together the XRPLOL wordmark, the original Wallet Brain hero, a short profile explainer, and a cleaner path into the Pass. An oversized frog flash during profile navigation was addressed at the initial-page styling stage.

The replacement Dodge clip is a staged recording of the game renderer, with coins, a Magnet and visible boss avoidance. The end-screen update offers Share on X, View My Profile & Collection, and Play Again, while retaining necessary save and reward feedback. The owner reviewed the local site; this is not a live-release claim.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026
Link to entry

Record: Launch-polish review, 9 Oct 2026; Owner's local preview review, 9 Oct 2026.

Less exposed. Better explained.A dedicated privacy and security pass focused on what the website serves, how accounts are handled, and what players need to know before connecting.

We prepared tighter public-file handling, clearer privacy and account controls, and policy/support pages that fit the rest of the site. The work also reviewed third-party scripts and the boundary between public content and private application state.

This is engineering and policy-draft work, not a legal certification or a claim that every launch check is finished. Real-host acceptance remains separate from local and automated tests.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026 · Work date estimated
Link to entry

Record: Privacy and security review notes.

Level 10: make a name for yourself.Unique display names become a Level 10 profile unlock, with one shared name shown across the profile and game leaderboards.

Availability and reservation are checked on the server. Different capitalisation does not create a second claim to the same name, and simultaneous requests must leave just one owner.

The review includes persistence, conflicts, retries and account-switch checks. Preview names are temporary sample data, not reservations on the public site; the feature does not change XP or equipped cosmetics.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026 · Work date estimated
Link to entry

Record: Level 10 username implementation record.

Fewer buttons. A clearer profile.We simplified the hub around LOLcals Pass, sharing and leaderboards, with a more obvious separation between collecting rewards and using what you own.

The collection view brings owned items together instead of sending players through several overlapping menus. Reward details explain what an item is and how it is earned; equipping remains a deliberate action.

The profile already shows key stats, so navigation no longer needs to repeat the same choices everywhere. Existing collection ownership, keyboard access and mobile layouts were included in the recorded review.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026 · Work date estimated
Link to entry

Record: Profile navigation implementation record.

Make the end of a run feel earned.The post-run card now connects a game result to profile progress, newly available rewards and the next meaningful action.

The reward reveal distinguishes collecting an item from equipping it. Players can inspect a reward, collect it and explicitly choose to wear or feature it without a silent loadout change.

Retry handling and duplicate claims were part of the pass. Match sharing uses the recorded result rather than a browser-invented score, and test cards are kept distinct from real player receipts.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026 · Work date estimated
Link to entry

Record: Post-run review notes.

Your candle skin should come with you.We tracked down why an equipped candle could look correct in the profile, then fall back to Classic Red when normal Casual gameplay started.

The fix reconnects cosmetic loading to the shared account state. Returning from Customize refreshes the selection, while logout or an invalid account still falls back safely.

The important change was testing the ordinary profile-to-game journey, not just rendering a texture in isolation. The work leaves physics, hitboxes, scores and payout rules alone.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026 · Work date estimated
Link to entry

Record: Equipped-candle repair notes.

More than a recolour: the Prestige collection.Ten banners, five badges and five profile borders expand the reward artwork, using recognizable LOLcal characters, coins, candles and boss imagery.

The visual goal is a progression you can actually see: restrained early rewards, more layered mid-tier pieces, and distinctive high-level artwork. The original character and game assets stay recognizable rather than being replaced with unrelated designs.

The recorded checks cover collecting, equipping, locked rewards, account isolation, small badge sizes and reduced-motion presentation. These are tested review assets, not a newly announced public season.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026 · Work date estimated
Link to entry

Record: Prestige collection handoff.

One wallet. One profile. Connected products.The platform and Wallet Brain gained a coordinated shared-account implementation instead of asking each product to decide independently who is using it.

The signed-in account is the actor, even when Wallet Brain scans somebody else’s public wallet. Profile rewards continue through the same server-owned progression system rather than a second browser-side XP counter.

The pass also addressed logout, expired sessions, stale responses and restart behaviour. A paired sample journey exercises the actual services with test identities; real Xaman, host and payment acceptance are separate work.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026
Link to entry

Record: Shared-session implementation, 5 Oct 2026.

September 2026

7 entries
A Pass that is easier to read and worth climbing.The reward review focused on clearer tiers, a compact XP history, owned-item details and cosmetics that carry through to result cards and gameplay.

The 100-level Pass is organized into smaller chapters instead of overwhelming new players with every distant unlock at once. Banners, borders, badges and coloured candles are treated as different rewards, not interchangeable icons.

Balance and layout were tuned through local review. XP settings continued to evolve after this pass, so this entry is a record of the work rather than a promise of today’s exact progression numbers.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026 · Work date estimated
Link to entry

Record: September rebuild checkpoints; Profile launch plan and review branches.

Making the local build behave on Windows.Running the project on the actual development machine exposed storage and login-proof problems that a Linux-only check had not caught.

The review produced narrow fixes for directory-flush compatibility and one-use login proof consumption, with race and failure cases added to the test coverage. File-content synchronization and locking were retained.

We also clarified which command starts the website, which starts Wallet Brain, and which preview uses samples. Simulated platform checks were not presented as proof of native-device or production durability.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026 · Work date estimated
Link to entry

Record: Windows storage repair checkpoint, 29 Sep 2026; September rebuild checkpoints.

Learn the ledger, not a worksheet.Brain training moved away from simple maths exercises toward short XRPL guides followed by server-graded knowledge checks.

The topics cover XRP basics, consensus and safe transactions. Reading and retrying are part of the learning flow; a completed guide can contribute to the same wallet-linked profile.

The reward path distinguishes an accepted answer, queued delivery and confirmed profile credit. Replaying a submission must not award the same lesson repeatedly. Sharing work was also kept separate from merely opening a social button.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026
Link to entry

Record: XRPL-guide code checkpoint, 26 Sep 2026; Learning and sharing implementation notes.

Better answers start with better evidence.A second Wallet Brain pass tightened history coverage, ledger consistency, missing-data handling and the reliability of profile-event delivery.

Transaction history and balances are tied to a validated snapshot. Pagination, duplicate records, corrupt caches and incomplete histories receive explicit handling instead of being treated as a complete lifetime report.

Report work was bounded and repeated requests could share in-flight work. Login and session handling were reviewed alongside the UI so speed improvements did not quietly weaken the account boundary.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026
Link to entry

Record: Wallet Brain review and code, 26 Sep 2026.

Building a home for your progress.The profile rebuild brought career stats, achievements, challenges, rewards and customization into one wallet-linked system.

The design connects verified Dodge activity and eligible Wallet Brain events to persistent XP and a 100-level LOLcals Pass. It also separates level unlocks, achievement badges and owned items so players can see why each reward exists.

This stage was an integrated development candidate. The live Namecheap site was deliberately kept separate while the new identity, reward and product journeys were being reviewed.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026 · Work date estimated
Link to entry

Record: Profile launch plan and review branches; September rebuild checkpoints.

Bringing the existing site into the platform build.A source checkpoint of the existing Namecheap site gave the profile rebuild a concrete starting point rather than a separate, disconnected demo.

The platform work builds around the bundled game, its frontend and backend, and the existing community entry points. The first profile-hub branch then provided a place to connect new stats and achievements.

A repository snapshot records the code being worked from; it is not, by itself, a new deployment. Keeping the live site and the rebuilding branches distinct remained important.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026 · Work date estimated
Link to entry

Record: Platform source and profile-hub checkpoints; Profile launch plan and review branches.

Wallet Brain starts talking to the profile.The Wallet Brain build gained a profile-event bridge and a check of saved sessions before restoring the interface.

Scan completion could be represented as a structured event for the profile service. The bridge was deliberately kept small so the existing report flow did not need to become a second rewards application.

This was an earlier integration step, not the complete single-sign-on journey. Later September and October work added durable delivery, stronger actor handling and the coordinated account experience.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026
Link to entry

Record: Wallet Brain bridge checkpoints, 7 Sep 2026.

August 2026

2 entries
A desktop-first funding tool, alongside the platform.The separate LOLcal Funding Bot repository captured work on a local desktop desk, wallet setup, chart views and application packaging.

The saved build describes a distinct setup-and-desk experience, with configurable chart timeframes and a native-window packaging path. It is a separate product, not a renamed Wallet Brain feature.

The documented signing flow needs the app open in the foreground, and phone delivery was still parked. This entry records a source milestone, not an audited release or a claim about trading performance.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026
Link to entry

Record: Funding tool source checkpoint, 30 Aug 2026.

Finding old skin-verification receipts.A standalone recovery tool was prepared to search ledger history for earlier skin-verification payments and report the matching evidence.

The dry-run output was designed to show recovered addresses and transaction hashes for review, rather than silently rewriting player access or copying a database over the live site.

This was a support and recovery utility. The recorded handoff did not alter production configuration, packages or ledger state.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026
Link to entry

Record: Development handoff, 17 Aug 2026.

June 2026

3 entries
From raw output to a readable wallet story.Wallet Brain’s dashboard received a reading-flow and presentation pass after the earlier transaction and accounting milestones.

The June source checkpoints record an updated build and a dedicated readability patch. The goal was to make report sections and their explanations easier to follow without burying the important context.

This marks a saved development version. It does not establish a public launch date or independent validation of every possible wallet history.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026
Link to entry

Record: Wallet Brain dashboard commits, 16 Jun 2026.

History, positions and a clearer report.The first Wallet Brain build progressed from individual transactions to paginated history, XRP flow summaries and a cleaner command-line report.

Quote-aware position accounting and the history-fetching path were added to the early model. The sequence of saved checkpoints shows the work moving from parsing events toward explaining a wallet’s activity.

These were foundational iterations, not a claim of complete historical coverage or tax-grade reporting. Snapshot consistency, cache recovery and partial-history warnings received further passes later.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026
Link to entry

Record: Wallet Brain reporting commits, 7 Jun 2026.

Wallet Brain: teaching the tool to read transactions.Early source milestones covered transaction parsing, OfferCreate records, AMM liquidity and LP tokens, and reconstructing swaps from balance changes.

The work began with the mechanics behind a report: identifying what moved and what type of action occurred before trying to summarize the result.

Several checkpoints were saved on the same day. They are grouped here as one build phase rather than presented as separate product launches.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026
Link to entry

Record: Wallet Brain parser commits, 7 Jun 2026.

April 2026

1 entry
A year in the pond: preparing the community chapter.Alongside product work, we prepared the anniversary message and community-campaign ideas around XRPLOL’s April milestone.

The discussion focused on explaining the project’s first year and making participation rules understandable. This was communication and campaign preparation, not a new game mechanic.

The surviving record does not establish that a proposed giveaway finished or that prizes were distributed, so neither outcome is claimed here.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026 · Work date estimated
Link to entry

Record: Community planning discussion, Apr 2026.

March 2026

2 entries
Tracing the ranked-season payout flow.A debugging session followed the season-payout path, including duplicated code and the difference between a changed pool total and a confirmed winner payment.

The reviewed output showed why financial state changes need their own evidence. A burn or allocation log does not automatically establish that every intended payout completed.

A cleanup candidate was supplied for further testing. This entry records investigation and repair work, not a verified live settlement or permission to remove later payment safeguards.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026
Link to entry

Record: Ranked debugging discussion, 9 Mar 2026.

Working through multi-asset competition.Ranked-mode iterations explored how tickets, prize pots and season rollover should behave when more than one asset is involved.

The work discussed asset-specific accounting, repeat-safe payout records and clearer rollover handling. The aim was to avoid treating unrelated balances as one undifferentiated pot.

These were implementation and testing discussions. They do not establish a production release of automatic buyback, burn or season settlement.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026 · Work date estimated
Link to entry

Record: Ranked design/implementation discussion, Mar 2026.

February 2026

1 entry
Building the competitive side of Dodge.The ranked build was being worked through as a separate path from Casual play, with ticket entry, season-scoped scores and a prize-pool model.

The review covered the connection between entry payments, eligibility, server-checked results and the weekly competition structure. Reward sustainability was part of the design discussion, not an afterthought.

This is a reconstructed development checkpoint. Some financial automation was still incomplete or under revision, so the entry does not call it a finished live release.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026
Link to entry

Record: Ranked development discussion, 25 Feb 2026.

January 2026

2 entries
A consistency pass for every screen.The original log records hitbox tuning, viewport scaling and mobile overlay work aimed at making collisions and controls feel consistent across devices.

The pass addressed player, candle and boss contact, adjusted boss behaviour and tightened the rewards/help panels on small screens.

The old entry recorded device testing. This archive preserves that report without treating it as proof that every present-day browser or device has been accepted.

From the original journal
Condensed for the catch-up edition · 9 Oct 2026
Link to entry

Record: Original public dev log.

Giving the project a transparency hub.Tokenomics, Transparency, Roadmap and About were organized into a clearer information hub, with project-wallet information and a supply graphic.

The original update connected the wallet and token explanation pages instead of leaving the project’s background scattered across the site.

Wallet details and reward parameters in historic updates are not current configuration. The later daily-snapshot work appears separately in this log.

From the original journal
Condensed for the catch-up edition · 9 Oct 2026
Link to entry

Record: Original public dev log.

December 2025

9 entries
A fairer first moment with the boss.A short boss-spawn grace window was added so the body could not appear directly on the player and end the run immediately.

The original entry describes a visible flashing indicator and a narrow body-collision grace period. Boss projectiles still needed to be avoided.

This was a fairness fix around spawning, not a general invulnerability mode.

From the original journal
Condensed for the catch-up edition · 9 Oct 2026
Link to entry

Record: Original public dev log.

The bot gets a shortcut back into the game.The archived bot update added a Play button, shorter score announcements, a stronger Jack voice and a direct FAQ path.

The aim was to turn useful Telegram messages into an easier route back to the game, with less wallet-address clutter and clearer personal-best, leaderboard and reward messages.

The original heading says “December 30, 2026” but sits between December 31 and December 22, 2025. It is placed here provisionally from that sequence; the year is not independently confirmed.

Year uncertain: the old heading says 2026. Placement near the December 2025 entries is an estimate, not a silently corrected date.

From the original journal
Condensed for the catch-up edition · 9 Oct 2026 · Work date estimated
Link to entry

Record: Original public dev log.

Keep the coin streak alive.The coin-streak update introduced escalating multipliers and a visible streak indicator, giving players another reason to keep moving for pickups.

The historic design tied the streak to consecutive coins after a boss milestone, with missed coins resetting the chain. Coin interactions with boss damage were part of the same pass.

Exact thresholds and reward values are intentionally not restated as current rules.

From the original journal
Condensed for the catch-up edition · 9 Oct 2026
Link to entry

Record: Original public dev log.

Another boss, another balance pass.A new boss stage and a reward rebalance expanded the run’s progression, followed by cleanup of the surrounding gameplay flow.

The old entry records work on boss and reward milestones rather than simply adding difficulty without revisiting the run structure.

It also mentions early groundwork for a Telegram rock-paper-scissors idea. That remains historical groundwork here, not a claim that a separate game shipped.

From the original journal
Condensed for the catch-up edition · 9 Oct 2026 · Work date estimated
Link to entry

Record: Original public dev log.

Jackpot feedback and a new soundtrack.The jackpot system received clearer game-over feedback and bot announcements, while a new music track changed the feel of a run.

The original update joined reward handling, end-screen messaging and community notification so an exceptional result was easier to recognize.

The jackpot odds and multipliers written at the time are historical, not a promise of the current payout schedule.

From the original journal
Condensed for the catch-up edition · 9 Oct 2026
Link to entry

Record: Original public dev log.

Let the community see the good runs.The original log reports Telegram alerts for high scores, personal bests, payouts and support, including transaction links where applicable.

The announcer was tuned toward meaningful events rather than repeating every bit of activity into the chat.

This records the bot integration described at the time; later messaging and platform work has its own milestones.

From the original journal
Condensed for the catch-up edition · 9 Oct 2026
Link to entry

Record: Original public dev log.

A tighter game loop and leaderboard.Pause and mute controls, boss spawning, joystick feel and leaderboard character persistence were grouped into a gameplay maintenance pass.

Keeping a selected LOLcal visible on the leaderboard helped connect a run to the player’s chosen character. Reward and routing cleanup supported the same flow.

The entry is preserved as a historical patch summary rather than a list of today’s open bugs.

From the original journal
Condensed for the catch-up edition · 9 Oct 2026
Link to entry

Record: Original public dev log.

Bring your LOLcal into Dodge.The NFT-skin update connected character selection to the existing ownership and verification flow on the frontend and backend.

The archived work includes selecting a playable LOLcal, verification handling, request limits and an end-to-end payment-to-score check.

This was game-character work. It should not be confused with the later persistent profile, cosmetic collection and LOLcals Pass rebuild.

From the original journal
Condensed for the catch-up edition · 9 Oct 2026
Link to entry

Record: Original public dev log.

Rebuilding the site after a rough reset.The original journal opens with a post-crash rebuild: a refreshed FAQ, educational pages, wallet guidance and a simpler homepage presentation.

The full-screen video was removed and typography issues were worked through. The site’s help content was being made more useful instead of depending on scattered explanations.

Boss progression and NFT skins were still next steps in this entry; their subsequent work is recorded separately above.

From the original journal
Condensed for the catch-up edition · 9 Oct 2026
Link to entry

Record: Original public dev log.

November 2025

2 entries
Tuning the early score-to-reward curve.The working backend’s score bands were reviewed against the intended rewards, including whether the change belonged in code or configuration.

This is a small but useful early checkpoint: the game was already being iterated at the rules level, not just in its visuals.

The old numeric tiers are not reproduced here as current prizes. The record establishes a code discussion, not a separately verified deployment.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026
Link to entry

Record: Early gameplay discussion, 25 Nov 2025.

Getting the frog moving on mobile.Early Dodge sessions focused on the mobile joystick, its position on screen and the feel of power-ups and rewards.

The owner confirmed that the joystick was working and asked to move it farther inward from the right edge. Other proposed changes, including immunity duration and scoring, were still being discussed.

The user described the game as having been in development for a couple of months. That is useful context, but not an exact first-build or public-launch date.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026 · Work date estimated
Link to entry

Record: Early mobile-game discussions, Nov 2025.

October 2025

1 entry
Making room for help on the website.The Namecheap site discussion sketched out a dedicated FAQ destination and a home for short explanatory videos.

The plan was to start with one useful video and let the help section grow, rather than crowd the homepage with every answer.

This is a recovered planning record. The December journal later provides a concrete website and FAQ rebuild checkpoint.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026
Link to entry

Record: Website planning discussion, 5 Oct 2025.

April 2025

1 entry
The start of the LOL.XRPLOL’s owner places the project’s beginning around April 13, 2025. This is the starting point for the community that the games and tools grew around.

The later record shows the project branching into game development, wallet tools, educational content and a persistent player profile.

This is an owner-estimated founding date, not an independently checked token-issuance timestamp. The archive does not invent weekly updates for periods where a reliable development record was not recovered.

Reconstructed update
Added to the catch-up edition · 9 Oct 2026 · Work date estimated
Link to entry

Record: Owner-estimated founding date.

A NOTE ON THE RECORD

The updates caught up.
The dates didn’t get invented.

The catch-up edition was compiled on 9 October 2026. New work is now added as separately dated updates. The missing updates were reconstructed from dated development conversations, saved code checkpoints and review handoffs. They describe the work at the time; they were not secretly published back then.

Approximate date marks an estimated work window. Code dates use the recorded UTC day and don’t necessarily show when work first began. Original log entries are condensed from the previous journal. Their old reward values are not today’s rules.

We keep code checkpoints, local reviews, plans and historical reports distinct. We haven’t filled empty months with invented releases. One original December entry has a conflicting year; its provisional placement and original label are explained inside the entry.

Still building. Still learning. Still LOL.

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